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Wasn't it Francois Labreque who wrote:
>
>
>Thorsten Froehlich wrote:
>
>> In article <3c304eaf@news.povray.org> , "Felix Wiemann"
>> <Fel### [at] gmx net> wrote:
>>
>>
>>>But the left part of the letter "P" is cut of. It seems to be a
>>>bounding problem.
>>>
>>
>> You may want to check if the font comes with correct bounds for its
>> charaters in a font editor.
>
>
>As mentioned in my other post, this happens with other fonts as well. I
>dont think it is dues to the bounding of the font itself as the problem
>is in the Z direction. Testing with a modified scene shows that the
>problem is that the text isn't "straight". See image in p.b-t.b.
>
>#include "colors.inc"
>camera{
> location < 10, 15, -20 >
> look_at < 10, 0 0 >
> }
>plane{
> y, 0
> pigment{ White }
> }
>union{
> box{
> < -5, -1, 0 > < 25, 20, 20 >
> pigment{ Gray50 }
> }
> text{
> ttf "timrom" "POV" 0.1 0
> scale < 10, 10, 100000 >
> pigment{ Red }
> }
> }
>light_source{
> < -15, 50, -15 >
> White
> }
>
>
>
I see that Thorsten now claims that this is a coincident surfaces
problem. I must say it doesn't look like that to me.
I've checked all the other pov primitives, and nothing else is tilted in
this way.
--
Mike Williams
Gentleman of Leisure
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